Course Contents

>> Fundamentals of Advanced 3D Computer Graphics
>> Introduction to 3D in Video Gaming
>> Concept Design and Planning
>> The Art of Advanced Modeling in 3D
>> Advanced Lighting and Materials
>> Cameras
>> Animation
>> Special FX and Post Production
>> Finishing


Fundamentals of Advanced 3D Computer Graphics

The history of 3d computer graphics and its evolution over time application of 3d graphics in visualization, games, films and forensic science.

Introduction to 3D in Video Gaming

The role of computers in developing 3d games and its differences from other forms of 3d learning modeling and texturing methods in low polygon for games using gaming technology in real time visualization.

Concept Design and Planning

Every project begins with an idea. First step in bringing these ideas to life is 'concept art'. A student is trained in preparing storyboards to make the production process time efficient and context specific. In strict professional deadlines, a well layed storyboard proves to be an invaluable tool.




The Art of Advanced Modeling in 3D

Modeling complex 3d meshes using spline, polygon, nurbs, patch techniques modeling for animation - animation specific modeling methods optimizing 3d models handling scenes with high polygon counts Low polygon modeling techniques for gaming and visualization.

Advanced Lighting and Materials

Good lighting and materials is the first and foremost requirement for a good rendering. It dictates the extent of realism in a scene. A sound knowledge of real life lighting principles and materials only can make a CG scene realistic in true sense. Keeping this in mind the course teaches principles of real world lighting viz color, intensity, exposure, softness, throw, attenuation Types of lights in CG Simulating sunlight or daylight, nightlight, lighting for interiors and task lighting Casting accurate and detailed shadows in 3d scenes Forcing distance and perspective with lights Advanced lighting techniques like ray tracing, global illumination and radiosity to create true to life renderings Understanding Materials and Shaders Advanced Materials - Simulating real world materials Handling advanced parameters of reflection, transparency, refraction effectively Creating textures from the scratch Introduction to industry tested advanced rendering systems - Brazil and Mental Ray.

Cameras

The course facilitates learning the Fundamentals of Composition & Spatial arrangement, balance, direction, and rhythm Animating Cameras for realistic and dramatic motion.

Animation

Concepts of animation Animation Controllers Parametric or Transform Animation Using the curve editor to control animation Animating materials, cameras and lights Inverse Kinematics - Animating two and four legged characters using bones adding animated human figures in 3d environments Facial Animation and Lip Syncing Planning and time management for Animation.

Special FX and Post Production


Simulating realistic fire, smoke, wind, water, explosions.Using Particle Systems to Model trees, flock of flying birds, water fountains Space warps to create effects like ripples in water, blowing wind, waves etc: Simulating Atmospheric effects like Fog, Volume Light, Volume Fog Render Effects to add glow, lens flare, depth of field Using Video Post for effects and compilation composting for FX.

Finishing

Choosing the right output media for your product - saving to CD's, DVD's; saving for the web; choosing an appropriate output format; audio and video compressors and decoders; NTSC & PAL systems - associated frame rates and resolutions.